gaming http://kmuw.org en Into It: The Worst Of Super Nintendo http://kmuw.org/post/it-worst-super-nintendo <p>Super Nintendo changed the gaming world, but not always for the better.<br><br>The 16-bit gaming boom took over the early nineties. It gave us classics like Super Mario World, but it also emboldened marketers to dream up spin-offs. In these crossovers, the best parts about pop stars, TV shows, and movies were often abandoned. The result was a string of glitchy maps and questionable plot.</p> Tue, 26 Mar 2013 12:00:00 +0000 Andrew Bales 14653 at http://kmuw.org Into It: The Worst Of Super Nintendo Into It: Video Arcades http://kmuw.org/post/it-video-arcades <p style="padding: 0px; margin-bottom: 16px; border: 0px; outline: 0px; font-family: 'Trebuchet MS', Arial, sans-serif; vertical-align: baseline; color: rgb(85, 85, 85); line-height: 15px; ">Since the first simple arcade games were developed in the late sixties, the video arcade has fought a war of innovation and marketing with home gaming.</p> Tue, 27 Mar 2012 13:15:21 +0000 Andrew Bales 2425 at http://kmuw.org Into It: Video Arcades