Today, most video games are released for the Xbox, the PlayStation and PC. The experience is largely the same on all three of these platforms, so it doesn’t really matter where you play the game. In the 1980s and ‘90s, however, games were often exclusive to one console or another, so unless you had multiple consoles, your gaming experience may have been very different from your neighbor’s.
The Xbox and Playstation are great platforms for huge, cinematic, big-budget action games. However, the PC is a big sandbox for people who really want to experiment with the medium and make games that may be more art than game.
Most games you’ve probably heard of were created by big, multi-million dollar studios like Nintendo, EA, or Activision. However, some of the most worthwhile games are made by small, independent studios.
Before the current generation of consoles, when you bought a video game, the game you bought was the game you had, forever and ever. Today, though, the game you buy is just a shell of what it can become down the line.
Sony introduced their first video game console, the PlayStation, in 1995. They followed this up in 2000 with the PlayStation 2 and the PlayStation 3 in 2006. The PlayStation 4, which will be released near the end of this year, was announced in New York last week.
Video games are expensive. Brand new console games routinely cost $60, which can add up very quickly. This problem isn’t without a solution, though, and I’ve come up with a few ways to save without ever running out of games to play.
Since the first simple arcade games were developed in the late sixties, the video arcade has fought a war of innovation and marketing with home gaming.
What’s called The Golden Age of arcades was sparked by the 1978 release of Space Invaders. The game was so successful, in fact, that it brought about a shortage of the 100-yen coins used in the Japanese machines.
In the following years, arcades were dominated by single player games like Pac-Man and other missions of skill, whether it was navigating the upward climb in Donkey Kong or scuttling across a busy road in Frogger.